(Spoiler: yes)
It's something I've been noticing for a while, now, and every time I've brought up this question in the Sims community, I invariably get the same reply: "no, it's a simulation! That's why it's a life sim!"
Which............ okay, yeah, The Sims is a life sim. But what does that mean?
Well, it simulates real life, doesn't it?
But so what? Dungeons and Dragons simulates being a wandering vagrant who murders goblins and takes their stuff.
Vampire: The Masquerade simulates being a goth vampire.
Pendragon simulates being a Knight of the Round Table.
Calling The Sims a life sim is, in my eyes, incredibly reductive.
Let's look at what an "RPG" is, shall we?
An RPG typically has one or more (usually more) of the following elements:
- Some kind of attribute system
- Some kind of skill system
- A chance-based conflict resolution mechanic
- Random encounters
- A world (and story) designed by a Game Master
- The ability to make characters which, you, uh, roleplay as. Being a roleplaying game and all
But let's do them one at a time. First up...
Attributes
First of all, an RPG usually has some form of attribute score. These are things that defines who your character is.
D&D has ability scores. Your Strength, Constitution, Wisdom, Charisma, and so on. Pretty much unchanged from its 1974 roots to 5th edition... or 5.5e, or 5e 2024, or whatever we're calling the new edition-which-isn't-a-new-edition.
Fallout, both the video game series and the TTRPG by Modiphius, has S.P.E.C.I.A.L. scores. Strength, Perception, Endurance, etc etc.
Star Trek Adventures has attributes. Control, Daring, Fitness, Insight, and so on and so forth.
Pendragon has traits. I love these! Thirteen different pairings of 26 traits that exist in a push-and-pull with each other. If you're Chaste, you can't be Lustful, if you're Prudent, you can't be Reckless, if you're Valourous you can't be Cowardly.... putting a pin in this one for later!
Animon Story has different attributes depending if you're using the 'mon, or the 'mon's human buddy. Kids get traits--Logic, Reflex, Spirit--while the Animon themselves get Stats. Power, Heart, Brains.
The Elder Scrolls has attributes. In every game until Skyrim, these were Strength, Endurance, Intelligence, Personality, Luck etc, which would in turn determine your hit points, magic points ("Magicka") and stamina, but in Skyrim, HP, Magicka and stamina were determined directly by the player.
........and you get the idea.
Now, the question is, does The Sims have attributes?
Well... it used to.
Back in The Sims and The Sims 2, you had Personality scores. These were a lot like Pendragon, in point of fact!
Just like Pendragon, these Personality scores conflicted with one another! The more Neat you were, the less Sloppy you were. The more Outgoing you were, the less Shy you were. There was a push-and-pull of positives vs. negatives.
The Sims 2 had this same system!
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